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Leading custom plush toy maker. We specialize in GREAT plush for retail and gifting. Trusted by world’s best brands & game studios our clients are always happy.Explore Deb Bauer's board 'dog craft ideas' on Pinterest, the world's catalog of ideas. During the early 1980s, while first living in Franklin County, Massachusetts, I became active with other Vietnam veterans in response to the myriad. Does it have different forms? How does it change between the forms, or if it can't change, what determines the form? Does it have gender differences? Once this stage is done, the real creative work of your Pok. Includes base stats, level- up moves, abilities, and how it evolves (if applicable). Minor data: less important but still somewhat noteworthy data: TM/HM/tutor/egg moves, egg groups, gender ratios, exact height/weight, shiny colors, species designations and Pok. Includes sprites, footprints, body types, catch rates, base happiness, base experience, growth rate, effort yields, hatch counters, wild held items, colors. There are basically three types of fake Pok. There are original fakes, which have no relation to any existing Pok. All follow the same basic process, though different strategies are appropriate for creating the various information for each type; this will be elaborated upon in the guide below. The Process. Now, that wasn't very useful, was it? Let's go into the nitty- gritty details of how to go about making up all this stuff. Concept. As mentioned above, the concept is something you have to think of for yourself. A concept can be pretty much anything: a creature you think should be adapted into a Pok. The idea for Letaligon came from a random scribble I made in music class that vaguely looked like an animal's head with some kind of a mask, for instance. If you're at a loss for ideas, reaching will usually not have the most interesting results, but you can look for inspiration to hit you in places like.. Pok. Is your concept somewhat similar to an existing Pok? Think about it and consider whether perhaps it ought to be part of that evolution line. That's okay; the process is for filling in the blanks that don't come straight with your initial idea, not some kind of a rigid skeleton of fake- creation. Design. When you have a solid concept in mind, you'll want to finalize your plans for what the Pok. If your idea already involves an animal or creature or other thing you can base it on, or even is a rough design in itself, that's part of your work already done. Likewise, if your Pok. Otherwise, you'll probably want to come up with an appropriate base for your design. To find a good base if you need one, consider your idea and see if there's an animal, plant, object, mythological creature, etc. If you can't think of anything, you can use the Random Page link on Wikispecies until you come across something interesting, or browse randomly through the nearest available book about animals or mythology, or even just pick some animal or creature you happen to like. Heck, you can even just start drawing freeform until you come up with something you like. This part really shouldn't be hard. Now, don't think you can just take your base, slap a type on it, draw it in a cutesy style and magically have a Pok. To make your fake feel at home with the canonical Pok. This little brown critter has been a fan favorite since its introduction in the first generation, and it's easy to see why: it's small and fuzzy and adorable and undeniably appealing to anyone who likes cute furry animals. Now, who can tell me what cute furry animal it's based on? For some reason the most common answer to this question tends to be foxes. Those aren't fox ears. Fox ears look nothing like that. And foxes, like other canines, have elongated muzzles, completely unlike Eevee's rounded, compact face. Foxes don't have collars around their necks. Foxes have slender legs, nothing like Eevee's. So what then? Don't be ridiculous; though that helps the head shape problem (though Eevee's head shape is still not really like a cat's), all the other fox complaints still apply, except perhaps for some cats that have thicker fur around their necks, and it adds that Eevee's tail doesn't look a thing like a cat's tail. A rabbit? Well, that takes care of the ears - cartoon rabbits tend to have ears much like Eevee's. But rabbits have tiny tails, again completely unlike Eevee's big, bushy one, the head is still markedly the wrong shape, and now the whole body structure is problematic - rabbits hop around, with powerful hind legs and much smaller front legs, while Eevee is a normal quadruped and doesn't hop. What's going on? Well, obviously, Eevee isn't just some one animal that's been drawn in a cute style. It draws features from many different animals and liberally makes up the rest. If they were, they wouldn't be Pok. They vary in exactly how simple, but even the most complex Pok. Textures are always simple: Pok. If some feature is too small to show up properly on a sprite, either enlarge or remove that feature. Never have a very large number of anything: if your Pok. Don't give it extra markings or features just for the sake of giving it markings or features. Pok. Other times, the type should generally be made a factor in how you proceed with the design. There are really straightforward ways to make a Pok. However, be careful not to overdo this: if all your Water- types are blue and all your Fire- types have a flame on their bodies, you start to have the boring kind of artificial color- coding that the canonical Pok. Consider Heatmor: there is no intrinsic connection between anteaters and fire, so they modified its design to indicate its Fire- type, but rather than simply lighting its tail on fire and calling it a day, they instead went with the mechanical, drawing elements from flamethrowers, ironworks, firearms and combustion engines. Go for that kind of creativity when you can; it makes things more interesting. If the typing isn't part of your initial idea and there isn't some type that just obviously fits with it, or if many types would work, you can save the typing for a bit and concentrate on pinning down the basic design at this stage; if you later decide on a type, you can always modify the initial design to match it better if you think you need to. Pok. When you look at Eevee you don't think, . The same should apply to any fake Pok. They don't have to be unrecognizable, just generalized enough to make the viewer's mind not jump straight to a second animal. For instance, Growlithe and Arcanine's orange color scheme and stripes are clearly taken from tigers; however, when you see one of them you think 'dog', and 'tiger' doesn't jump to mind until you start actually thinking about the design. It's part mammal and part fish. But that's not how Pok. While Vaporeon's body is quite catlike, the fish parts have been carefully abstracted and modified so that the end result feels like a cohesive whole instead of a pasted- together mix of the two. The tail actually looks more like a whale's or a dolphin's, with the fins horizontal instead of vertical; the texture of the skin is uniform aside from the abstract blue pattern on the head; the back fin is a general fish feature but modified to run along the whole back and tail; the collar and head fins, meanwhile, are arranged unlike any fish but blend nicely in with Vaporeon's overall look (note how the cheek fins look kind of like whiskers). All this comes together to make Vaporeon's design feel natural and beautiful. This may be why we don't have Pok. This means even if you're basing your Pok. This is absolutely vital; a . In particular, note how no Pok. This is not a coincidence: it's a principle of keeping the monsters looking like monsters and not costumed superheroes. As you design your Pok. Even if you're not a very good artist, draw it anyway just to get the design down properly, and then you can later give it as a reference picture to an artist who is taking requests. If, however, for some reason you really don't want to attempt to draw it and don't think there is any need for there to be a visual reference for this Pok. This process is probably partly done, either as part of your initial concept or as something that floated through your head during the design process; that's okay, since yet again, this isn't a straightforward linear progression. Just fill in the blanks, and by the time you're done you should have finished all the details of your Pok. This stage is quite freeform: there aren't rules to it so much as helpful guidelines that can help you decide on the bits you don't have any prior ideas for, and a lot of it is just a matter of thinking about your Pok. If you're choosing between a few best candidates, it's usually more interesting to go with novel type combinations than ones that have been used before, and similarly better to go with types that haven't been used on Pok. Meanwhile, if you have absolutely no idea what type your Pok. If it seems like it would be a legendary, that's that problem solved, but otherwise you might want to think a little about what sort of role your Pok? Early- game common thing? Does the early- game common thing end up big and powerful, in which case you'll probably want to give it three stages, or will it remain relatively small? Again, there are several exceptions to this rule, so if your Pok. If the base for your Pok. If not, design the other stages from roughly the same base in a younger or older form, following the guiding principle that pre- evolutions are almost always smaller, cuter and more simplified than their evolutions. Next you can look at your Pok. First, because this is usually the easiest part, does it seem like something that would be speedy? If you don't have any ideas about that already, looking at your design can usually tell you whether you'd expect it to be very fast; large, bulky Pok.
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